PROX wrote: Tue Apr 07, 2020 2:53 pm
HOW LONG HAS THIS BEEN A THING!? lol I'll give it a shot and see how well it works.
EDIT: nvm, it doesn't work on DOS. Is there a version of this for DOS as well?
That was created back in 1999 and 2000, last big days of M-Player... Did a few patches for Titanium Netmech as well.
If I dig around I can fine the gravity patch for the Maze (Kufstein) and the Forest (Galuzza) maps for DOS Netmech.
The DOS version has a much smaller PRJ file (NET.PRJ). Unfortunately it doesn't have all of the assets that are in the single player PRJ file (MW2.PRJ). The Win95 and Titanium versions shared the PRJ file with the single player version, so patching those version was much more feasible. The DOS version has the unfinished "Mine Shaft" map, but it had many issues, hence why it was left incomplete.
The GBL PRJ file had some Netmech assets as well, and another unfinished map, "Mech Soccer". Word was the Dev team was working on a GBL version of Netmech but didn't have time to complete it. Did a little hacking of that and was able to drop into it with Win95 Netmech. Due to how some of the asset indexes were hard coded into the game engine, it made for some interesting visuals especially with the weapons fire.
If there was more time in the world, it would be fun to go back and hack this again. Figuring out where the hard coded index references are in the engine would be a huge step. With that one could use any PRJ file or even a recompiled/reconstructed PRJ file to play in the 1024x768 glory of old.
