Do you remember the previous MechVM versions that were unable to properly view ATi graphics? And in the version before the 12-12-08 one, you were able to get that resolved?
Well, it turns out that both the two most recent versions of MechVM, they view many WTBs in a half regular, half ATi-distorted form. It looks a lot like the shapes are kinda covered in layers of ice; the dots that connect the polygon lines together are often twisted around and it distorts the view.
I much prefer a clean view of the regular geometry, rather than that ATi rage geometry that can't even be used. Can this be fixed? I'd like to see what objects I replace in whatever map.


