MechVM for OS X
Posted: Wed Aug 11, 2010 12:01 pm
Hello all,
Thought I would formerly introduce myself. Perhaps this is not the forum for it, but this is what brought me here. My name is Christopher. I've been a player of MW2 since it's formal release in 1995. Through the years I've played and forgotten games. But never Mechwarrior, or Battletech. It was because of Mechwarrior that I garnered an interest in Robotics, Programming, and computers in general. If it weren't for the concept of say, neural helmets controlling gigantic robots, or the idea of a weaponized gauss rifle, PPC, and the general theories of intergalactic travel. I probably wouldn't be where I am today, (playing 15 year old games, and loving every minute of it).
That said, I'm much older now, and an aspiring Engineer/Programmer/Business Owner, and I want to make my own lasting contribution to the community. I've been a part of other Mech Communities focusing on remakes, but all of them have stalled or failed entirely. Many, for the same reasons Skyfaller mentioned in the Mission Statement. So, here I am, (rocking line a hurricane), making a port of MechVM to OS X. By that, I mean, not just compiling it, but adapting it to use the Cocoa Framework and Quartz elements that OS X uses to render it's Windowing System, and other features. All the while, packaging it into an easy to use and install App package.
So far, I've managed to get it to compile without it reporting any errors. But it immediately closes after execution. Reporting issues with QtGui/QtCore, and warnings with SDL. But, I'm getting close.
I will post my progress here, and I welcome comments and suggestions.
Happy Hunting,
Christopher Thomas
aka : Keebler (Keebler64 - MekTek, MW3, etc)
Thought I would formerly introduce myself. Perhaps this is not the forum for it, but this is what brought me here. My name is Christopher. I've been a player of MW2 since it's formal release in 1995. Through the years I've played and forgotten games. But never Mechwarrior, or Battletech. It was because of Mechwarrior that I garnered an interest in Robotics, Programming, and computers in general. If it weren't for the concept of say, neural helmets controlling gigantic robots, or the idea of a weaponized gauss rifle, PPC, and the general theories of intergalactic travel. I probably wouldn't be where I am today, (playing 15 year old games, and loving every minute of it).
That said, I'm much older now, and an aspiring Engineer/Programmer/Business Owner, and I want to make my own lasting contribution to the community. I've been a part of other Mech Communities focusing on remakes, but all of them have stalled or failed entirely. Many, for the same reasons Skyfaller mentioned in the Mission Statement. So, here I am, (rocking line a hurricane), making a port of MechVM to OS X. By that, I mean, not just compiling it, but adapting it to use the Cocoa Framework and Quartz elements that OS X uses to render it's Windowing System, and other features. All the while, packaging it into an easy to use and install App package.
So far, I've managed to get it to compile without it reporting any errors. But it immediately closes after execution. Reporting issues with QtGui/QtCore, and warnings with SDL. But, I'm getting close.
I will post my progress here, and I welcome comments and suggestions.
Happy Hunting,
Christopher Thomas
aka : Keebler (Keebler64 - MekTek, MW3, etc)