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Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 5:20 am
by stwatson
Hey guys,

I finally got my Dosbox version of mechwarrior 2 running on Vista. There are a few things that seem to be a little off. First off, when loading a mission, it goes to the "loading" screen fairly quickly then starts playing the mission music. Then the image of the planet SLOWLY starts to fade away while I can hear the music for the mission playing. Once the planet finally fades away (nearly a minute), the game play starts and my mech explodes. I noticed on other missions its as though Im being dropped from a really high height and the legs on the mech are already damaged before I even start. I've also noticed that when each mission loads every enemy mech is automatically destroyed??

Anyway, it just seems like when loading the missions something is not right...it takes forever for the planet to fade away on the loading screen and my mechs explode on startup. Maybe something to do with the settings in Doxbox?

Any help would be appreciated.

Re: Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 6:35 am
by Sir MMPD Radick
Well, unfortunately I would not have a clue on that one. What you describe I have never encountered.
However, yes it could be a dosbox setting issue. Also what version of it are you running?

Re: Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 8:29 am
by stwatson
Sir MMPD Radick wrote:Well, unfortunately I would not have a clue on that one. What you describe I have never encountered.
However, yes it could be a dosbox setting issue. Also what version of it are you running?
The newest one...

Dosbox 0.73.

What settings should I be using for dosbox. I listened to the video on youtube but he was unclear on exactly what the settings should be. I have a notebook with 4GB RAM and dual 2.2gHz processors. Im trying to play the game on my 22" monitor so I set the resolution of the game to:

fullresolution=1024x768
windowresolution=1024x768

tell you what...I'll just post the settings I have and if you could tell me if I've messed something up that would be great!

Code: Select all

fullscreen=true
fulldouble=false
fullresolution=1024x768
windowresolution=1024x768
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

language=
machine=svga_s3
captures=capture
memsize=500

frameskip=0
aspect=false
scaler=normal2x

core=auto
cputype=auto
cycles=auto
cycleup=500
cycledown=20

nosound=false
rate=22050
blocksize=2048
prebuffer=10

mpu401=intelligent
mididevice=default
midiconfig=

btype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=22050

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

xms=true
ems=true
umb=true
keyboardlayout=auto

Re: Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 9:07 am
by Sir MMPD Radick
Generally the settings look fine.
I would change the following though

Code: Select all

fullscreen=true
fullresolution=0x0
windowresolution=original
output=ddraw
usescancodes=false

memsize=64

scaler=none
aspect=true
I left the video vague because there are many different possible combinations that work.
I doubt changing the above will fix it, but these are the settings that I use.
I would suggest playing around with the output type because that is where most of the problems are.
Since you are on vista direct3d may work the best, but I would try ddraw first.

Re: Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 9:15 am
by stwatson
Sir MMPD Radick wrote:Generally the settings look fine.
I would change the following though

Code: Select all

fullscreen=true
fullresolution=0x0
windowresolution=original
output=ddraw
usescancodes=false

memsize=64

scaler=none
aspect=true
I left the video vague because there are many different possible combinations that work.
I doubt changing the above will fix it, but these are the settings that I use.
I would suggest playing around with the output type because that is where most of the problems are.
Since you are on vista direct3d may work the best, but I would try ddraw first.
You NAILED it!

Game works flawlessly now. IDK why but apparently those settings are the ones you need. For future reference I would DEFINITELY make a thread or add to the current info threads that include this information. My buddy and I were messing around for hours with no prevail. Thank you again!

Sam

Re: Mechwarrior 2 Vista Mission Issues

Posted: Wed Oct 14, 2009 10:21 am
by Sir MMPD Radick
Awesome, I am relieved to hear that because I would not have had a clue what else to try. :)
Enjoy!

Ps. I did add an example dosbox.conf to the getting started thread.

Re: Mechwarrior 2 Vista Mission Issues

Posted: Thu Oct 15, 2009 1:04 am
by Skyfaller
In case of trouble, I always try different settings for the output variable first.