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NetMech and DosBox 0.73 (testing...)

Posted: Thu Jun 04, 2009 11:04 pm
by Skyfaller
Here's how to set up NetMech in DosBox 0.73 on your PC:
  • Download the DosBox package from DosBox.com
  • Install DosBox
  • Download the NetMech package
  • Unzip the NetMech package in your DosBox directory
  • Run DosBox using NetMech.bat in your DosBox directory
  • Before you delete your old install, check if you need to copy your old *.MEK files to the new DosBox directory
  • Optional: Set up shortcuts in your start menu or on the desktop to run netmech.bat from DosBox' main directory
That should be it.

Re: NetMech and DosBox 0.73 (testing...)

Posted: Fri Jun 05, 2009 12:44 am
by Cyril
netmech .73?

Re: NetMech and DosBox 0.73 (testing...)

Posted: Fri Jun 05, 2009 1:06 am
by Skyfaller
Skyfaller wrote:Here's how to set up NetMech 0.73 on your PC
Corrected.

Re: NetMech and DosBox 0.73 (testing...)

Posted: Fri Jun 05, 2009 7:28 pm
by Cyril
sorry,,,i have never sen a version number with any version of netmech, so i don't know if that is a normal version, or is it something you mad genius types worked up

Re: NetMech and DosBox 0.73 (testing...)

Posted: Sat Jun 06, 2009 12:31 am
by Skyfaller
We may be able to do cool new stuff with NetMech later this year.

Re: NetMech and DosBox 0.73 (testing...)

Posted: Sat Jun 06, 2009 2:52 pm
by Col.Kell
Skyfaller wrote:We may be able to do cool new stuff with NetMech later this year.
"Cool new stuff"? meaning...? :)

Re: NetMech and DosBox 0.73 (testing...)

Posted: Sat Jun 06, 2009 11:47 pm
by Skyfaller
MMPD and I have been successful in calling the sim part of NetMech directly from the command line, so I hope I will be able to make a new shell for NetMech that invokes the old sim. That shell could include a Mech Lab for NetMech, and we'd be able to include custom levels and mechs into the game, if everything works out as supposed. We'd also be able to test for classes C1...C6 automatically. But so far, this is only a plan, and I can't tell if it will work.

Re: NetMech and DosBox 0.73 (testing...)

Posted: Sun Jun 07, 2009 7:37 pm
by Col.Kell
Skyfaller wrote:That shell could include a Mech Lab for NetMech, and we'd be able to include custom levels and mechs into the game
Cool. I always wanted to know what KAM mechs would be like on Netmech (btw I have made 4 new mechs, and a 5th on the way) but I have wondered how the engine would display them... hope you and MMPD can get all those things figured out. That would be neat. :)

Re: NetMech and DosBox 0.73 (testing...)

Posted: Wed Jun 10, 2009 3:18 am
by Skyfaller
If anyone has tested this, please post if you find the instructions easy to follow, if it works and if this is a viable alternative to the older installer we have. Thank you.

Re: NetMech and DosBox 0.73 (testing...)

Posted: Thu Jul 02, 2009 1:37 pm
by MG_Man
Skyfaller wrote:If anyone has tested this, please post if you find the instructions easy to follow, if it works and if this is a viable alternative to the older installer we have. Thank you.
Works for me.


Also, the new shell should have a controls config too...Even though the file is human-readable, it's nice to actually do in-game.

Perhaps, with your super special coding skills, you can take the controls/NetMech shell from MW2 itself and put it in the new shell? Somethigng like that would be really neat.