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user missile damage bug

Posted: Thu Oct 16, 2008 11:22 am
by John5301
So I installed Mech2, ran the patch, and found it works 100%...on win98SE. (Microsoft Vitual PC 2007 with 98SE, same pc as XP one)

On XP everything is working the same (sound might be crackling more) , except everytime I fire LRMs/SRMs I get hit by my own weapon. I always had this happen on the Titanium versions, with a 98 pent III 500mhz (this is not my current pc)

What must be done to fix my premature exploding missiles?

Re: user missile damage bug

Posted: Thu Oct 16, 2008 2:48 pm
by Sir MMPD Radick
Not really fixable completely. Some say it is placement in the torso with some mechs, but I am unsure of that myself.
The not so great fix is to use cpugrab or some other cpu slowdown program. Otherwise with DOSBOX may work if you have a DOS version.

Re: user missile damage bug

Posted: Sun Oct 19, 2008 6:49 pm
by John5301
Ok, looks like CPU speed as you said. I'm running two copies of Folding@home for each CPU core, setting one F@H core to "realtime" priority in task manager seems to have slowed my comp down enough. If anyone wants to try this method AND has a single core CPU, make sure you DON'T have it to running at full 100%, leave some room for your computer to actually work with.