Been working on other projects...did some retro graphics work for a buddy in Germany. We all frequent here.
http://sleepingelephant.com/denial/
He made a game called
Pulse for the Commodore Vic 20 and I did the splash screen for him so it took me a couple of weeks to figure out the tools and stuff.
I have been taking a step back to my approach and realize I might have to stop 'forcing' the game to take my models and adjust my models to work in the game in terms of positioning, etc...since the animations are somewhat messed up in the legs.
Also, I tried to save time and mirrored some model pieces but that flipped the normals and its hard to see what is rendering correctly and what is not since the texture isn't helping.
The windshield is either not using the right texture OR I believe I read elsewhere it might be a matter or stretching the texture verticies to give it a more proper look.
I still want to use the Firemoth for this since it can handle the geometry but I need to fix this animation issue first (the thing is it has knee models and mine does not so I just pointed them into the dummy models - hmmm maybe I should add knees? hmmm?)....otherwise I might have to move my model to better animation fit like on of the heavier mechs...maybe the Rifleman?
I might start working on a PDF file on what I know already in the hopes to help others maybe experiment as well?
At best it might serve as a way to at least make cosmetic changes to their mechs like guns or legs or even canopies?
If there's a will there's a way....not giving up on it yet.
