Search found 6 matches
- Thu May 08, 2008 9:30 am
- Forum: MechWarrior 2
- Topic: Mech2 DOS help
- Replies: 7
- Views: 13612
Re: Mech2 DOS help
another way to to get DosBox to find the cd is put a command (mount d e:\ -t cdrom -usecd 0 -ioctl) in the autoexec section at the end of dosbox.conf. the drive letters and usecd numbers will need to match your system. this mounts my e cd-rom drive as d. I had to do that for the DOS Tie fighter.
- Wed May 07, 2008 5:28 pm
- Forum: MechWarrior 2
- Topic: Mech 2 windows 95 bugs in XP
- Replies: 10
- Views: 16194
Re: Mech 2 windows 95 bugs in XP
It’s an Intel quad 2.4 with XP.
- Wed May 07, 2008 10:40 am
- Forum: MechWarrior 2
- Topic: Mech 2 windows 95 bugs in XP
- Replies: 10
- Views: 16194
Re: Mech 2 windows 95 bugs in XP
Hello again.
I think I have it running as well as it will using MW2XPv3 patch for the high res and the Hook patch with the command:
mw2inject.exe /-startup mech2.exe
The jumpjets are recharging and the mechlab works fine, but the mech still won’t blow up on overheat. I don’t know if it works in ...
I think I have it running as well as it will using MW2XPv3 patch for the high res and the Hook patch with the command:
mw2inject.exe /-startup mech2.exe
The jumpjets are recharging and the mechlab works fine, but the mech still won’t blow up on overheat. I don’t know if it works in ...
- Mon May 05, 2008 8:37 am
- Forum: MechWarrior 2
- Topic: Mech 2 windows 95 bugs in XP
- Replies: 10
- Views: 16194
Re: Mech 2 windows 95 bugs in XP
oops...
I figured out my problem with the hook patch. I should have left out all the /- switches. That gets it going without the old patch, but its at 320x200 and I still don’t blow up on overheat. the jump jets do recharge now though. If I do the old patch too, I get 640x480 and the jets recharge ...
I figured out my problem with the hook patch. I should have left out all the /- switches. That gets it going without the old patch, but its at 320x200 and I still don’t blow up on overheat. the jump jets do recharge now though. If I do the old patch too, I get 640x480 and the jets recharge ...
- Mon May 05, 2008 8:01 am
- Forum: MechWarrior 2
- Topic: Mech 2 windows 95 bugs in XP
- Replies: 10
- Views: 16194
Re: Mech 2 windows 95 bugs in XP
Hi.
I installed from disc and applied the 1.1 patch. did the compatibility settings. I can use the warp13 old patch and it works great except for the above problems. The Hook patch alone won’t get it going. I used this command in a bat file:
mw2inject.exe /-startup /-mechlab /-heaphack ...
I installed from disc and applied the 1.1 patch. did the compatibility settings. I can use the warp13 old patch and it works great except for the above problems. The Hook patch alone won’t get it going. I used this command in a bat file:
mw2inject.exe /-startup /-mechlab /-heaphack ...
- Sun May 04, 2008 8:32 pm
- Forum: MechWarrior 2
- Topic: Mech 2 windows 95 bugs in XP
- Replies: 10
- Views: 16194
Mech 2 windows 95 bugs in XP
I've got it running perfectly except the jump jets don't recharge and my mech doesn't explode when I overheat. has anyone else have this problum?